Elite: Dangerous Journal Server

Authors

Status
Active
Required software
Node.js
Compatible with release
Sources available
License
MIT
Supported languages
English en
Platform
GameApplication Linux GameApplication Mac GameApplication Windows
Elite:Dangerous Application

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A simple WebSocket server that broadcasts Journal Events in real-time; supports Network Discovery so any device on the network that supports WebSockets can subscribe.

Designed as a tool to help facilitate building other tools, Elite: Dangerous Journal Server creates a simple WebSocket server with Network Discovery enabled and manages parsing and broadcasting Journal updates in real-time.

 

Connected clients can subscribe to specific event types or receive the raw event feed.

This is built as a simple JavaScript package that can be included in any other project.

 

Examples and more details can be found on the project's GitHub repo.


Links

History

  • Oct 15, 2017 (d3coy) Adjusting Supported Platforms since this is just the server component; clients can be any network device with the ability to connect to a WebSocket, but the server should be the primary gaming computer
  • Oct 15, 2017 (d3coy) First revision