EDVR Unofficial Patch

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Elite:Dangerous Application

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Free, open-source patch that fixes what makes Elite Dangerous: Odyssey uncomfortable in a headset: two dozen fixes in two DLLs. Per-eye exposure and scanner mismatches, the head-locked sun glare, particles and intro movie, the one-frame flash on jumps, weapon jitter on foot, night vision's pulse, and optional temporal anti-aliasing with NVIDIA DLAA/DLSS. Needs Elite on its OpenVR path (SteamVR or OpenComposite). Installer included; settings from an in-headset menu on F8.

EDVR is a free, open-source (MIT) patch for Elite Dangerous: Odyssey in VR. It is two DLLs placed beside the game — a Direct3D 11 proxy and an OpenVR proxy — plus a config file, and an installer that carries all three. Everything it does is to the picture in your headset: nothing the server or other players see changes, and it gives you no capability you do not already have.

What it fixes (each is a setting, most are live, and nearly all are rows in the in-headset menu):

  • The two eyes disagreeing — one eye going darker near bright lights; the scanned planet black in one eye; the FSS resolving differently per eye; the RemLok helmet's edge lines along your nose.
  • Things drawn on your face instead of in the world — the one-frame flash on jumps and supercruise drops; the sun's glare riding your head; smoke, steam and flares rolling as you look around; the loading hologram's shimmer; night vision's pulse tied to head movement.
  • Shimmer — optional temporal anti-aliasing, EDVR's own or NVIDIA DLAA/DLSS (RTX cards; the installer carries the runtime), with the interface, your hull, stations, other ships and terrain given their real motion so they hold still; optional sharpening.
  • On foot — weapons and tools no longer jitter when strafing; a black surround for the flat on-foot screen, with its distance, curve and resolution adjustable; Explorer Cam, real stereo through Elite's own external camera.
  • Launch — the intro movie played on the splash's own screen, or skipped; the menu backdrop debanded; loading dialogs that dim the screen rather than your whole view.
  • Off by default — the terrain guard for the black squares at the edges of view over planets, which costs GPU time.

Requirements. Windows, and Elite running on its OpenVR path: SteamVR, or an OpenXR runtime through OpenComposite (Virtual Desktop's VDXR, PiOpenXR, Meta's OpenXR runtime). Elite's native Oculus path — a Rift, or a Quest over Link/Air Link with the Meta PC app — never loads the OpenVR half and is not supported. Runs alongside EDHM and ReShade by chaining.

Install. Run the installer and point it at the game folder; it keeps your settings across updates and can uninstall cleanly. Settings live in edvr.ini, in the installer's settings window, or in the headset on F8 — a menu that takes the keyboard while it is open, while your HOTAS and mouse keep flying. Every fix writes what it did to a log beside the game, which is what to attach to a bug report.

Unofficial and unsigned. Each release carries SHA-256 hashes for its files. Windows Defender has flagged the DLLs as false positives; the README's Antivirus section covers it.

Source, releases and the issue tracker: github.com/characterecho-sean/edvr-unofficial-patch — with every fix described in two sentences in docs/fixes.md.


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History

  • 7 hours ago (riken) First revision