COVAS:NEXT (AI Integration: Ship Computer)

Authors


Status
Active
Revision number
2.7.1
With an API
Required software
None (Python and its dependencies are already bundled into the executable)
Compatible with release
Sources available
License
MIT
Supported languages
Arabic ar Bengali bn Czech cs Welsh cy Danish da German de Greek el English en Spanish es Estonian et Finnish fi French fr Croatian hr Hungarian hu Armenian hy Italian it Japanese ja Georgian ka Korean ko Latin la Dutch nl Norwegian no Polish pl Portuguese pt Romanian ro Russian ru Slovak sk Slovene sl Albanian sq Serbian sr Swedish sv Thai th Turkish tr Ukrainian uk Viêt Namese vi Chinese zh
Platform
GameApplication Linux GameApplication Windows
Elite:Dangerous Application

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Talk to Your Ship Computer in Real-Time - TOS-compliant - Reacts to Game Events - Triggers Ship Actions and Searches - Vision Capabilities - Persistant Memory - Supports Local and Online STT, TTS and LLMs

COVAS:NEXT (short for Cockpit Voice Assistant: Neurally Enhanced Exploration Terminal

Upgrade to Hands-Free Command

Enhance your gameplay with AI-assisted control designed for commanders. Whether roleplaying or focused on serious missions, this AI acts as your co-pilot: executing commands, providing real-time updates, and adapting to your preferred personality style.

Key Features:

  • Voice Commands: Use natural language to issue voice commands - no typing needed

  • Real-Time Feedback: Stay updated via TTS without breaking immersion

  • Smart Navigation: Access live data from EDSM, spansh and Galnet for location-aware guidance

  • Visual Analysis: Identify targets and verify visuals using AI vision tools

  • Event Reactions: Get live updates on game events as they happen

  • Direct Control: Use Function Calling to trigger ship, suit and SRV actions instantly

  • Model Flexibility: Compatible with OpenAI and other LLMs (local, Google AI Studio, OpenRouter, etc.). Free STT and TTS

  • Long-Term Memory: Searchable ship logbooks

  • Extensive Plugin System: Easily enhance your experience further by adding community-written plugins

Whether navigating or in combat, AI enhances precision and immersion, keeping you focused on the journey.


Links

  • C:N General Setup C:N General Setup
  • C:N Character Selection C:N Character Selection
  • C:N Character Selection (Custom Prompt) C:N Character Selection (Custom Prompt)
  • C:N Character Editor C:N Character Editor
  • C:N Event Reaction Setup C:N Event Reaction Setup
  • C:N Action Setup C:N Action Setup
  • C:N Bootup C:N Bootup

History

  • Dec 28, 2025 (Rude) New MSI installer, Long-term memory / Logbook (searchable, filterable) with embedding provider selection, Search agent (natural language search) with advanced search options (distance, population, bio signals, ring hotspots),plugin API expansion (EDCoPilot, web radio, twitch integration, free offline STT models, free offline TTS models, free offline embedding models, many more)
  • Dec 28, 2025 (Rude) New UI (ship/SRV/suit status, storage, station tab, search agent tab, persistent memory/logbook tab), Online friends visible in context, Target info & weapon list context, Detailed station/market/provider info, event visibility controls: mute whole categories and hide from LLM, Quality-of-Life auto actions (auto brake and auto scan)
  • Dec 28, 2025 (Rude) Character avatars, more supported game actions and keyboard collision detection, ability to disable undesired game actions, more actions (weapon and scanner controls, wing targeting and navlock), reacts to taken screenshots, character editor overhaul and character randomizer, better knowledge actions: material finder with material trade calculation and sourcing locations
  • View more ...
  • Jul 22, 2025 (Dave247) Same as previous
  • Jul 22, 2025 (Dave247) Specfied link types
  • Jul 15, 2025 (Rude) Changes between 2.0.0 to 2.7.1: Twitch integration, EDCoPilot integration, plugin system with media player, engineer finder, blueprint finder, material finder, body finder for celestial objects with filters, Gemini tool and STT support with free models, better local LLM support, implemented AIServer for local STT & TTS, prospected asteroid reaction to certain materials, genetic sampler distance tracker, 50+ new voice commands, new UI with text chat and toggleable ship actions, searches, and event reactions, muting mic while voice activation is responding, support for more keyboard layouts and buttons, station finder auto-plots for material trader and tech broker, engage supercruise auto-retracts gear/scoop/hardpoints, game action sanity checks (e.g. skip invalid actions when docked), toggle game actions confirm their state (e.g. "landing gear deployed"), dynamic TTS buffering, cargo, backpack, and on-foot loadout tracking, online friends shown in LLM context, voice picker for Edge and OpenAI TTS, Corsair ship
  • Jul 15, 2025 (Rude) Changes between 1.4.4 to 2.0.0: Audio device selection, faster plotting macro, new station finder options, AI action caching, squadron/system chat support, new ship/subsystem targeting, refined event context, new SLF/SRV/on-foot actions, dock/undock macros, station market/outfitting awareness, InDanger mute options, weighted event reactions, native Linux support, bug fixes, better non-English STT, false positive AV fix, updated STT encoding, SQLite DB migration, UI improvements
  • Nov 28, 2024 (Rude) Changes between 0.9 to 1.4.4: New TTS Options, Conversation Overhaul: Urgency Detection, PTT now supports all devices, Spansh Trade Planner, Spansh Station Finder, Spansh System Finder, Generation of custom game events from Elite's JSON output, Route Plotting Marcos, new ship actions(SelectHighestThreat, ToggleCargoScoop, ChargeECM), Added microphone selection
  • Jul 2, 2024 (Rude) Update mod descriptions
  • Jul 2, 2024 (Rude) Recompiled to avoid false-positives in malware detection
  • Jun 30, 2024 (Rude) First bundled executable (no longer requires python or python dependencies!)
  • Jun 25, 2024 (Rude) Updated readme and installation guide
  • Jun 24, 2024 (Rude) Added youtube showcase video
  • Jun 22, 2024 (Rude) Configurable API key, endpoint and model name for each of STT, TTS, Chat-LLM and Vision-LLM
  • Jun 22, 2024 (Rude) Galnet
  • Jun 22, 2024 (Rude) Debouncing for events that tend to spam
  • Jun 22, 2024 (Rude) Made Function Calling and Vision optional
  • Jun 10, 2024 (Rude) OpenAI STT, TTS, LLM
  • Jun 8, 2024 (Rude) Added more GUI Screenshots
  • Jun 8, 2024 (Rude) Added more GUI Screenshots
  • Jun 8, 2024 (Rude) Added GUI Screenshots
  • Jun 8, 2024 (Rude) Added GUI
  • Jun 8, 2024 (Rude) Implemented EVERY game event available in EDJournal
  • Jun 4, 2024 (Rude) Embark/Disembark/.. Events, Faction info
  • Jun 2, 2024 (Rude) Added list of supported python versions
  • May 30, 2024 (Rude) Shorter short description
  • May 30, 2024 (Rude) Added screenshot: Showcase Vision Capabilities
  • May 30, 2024 (Rude) Added Discord link to help troubleshoot issues while installing or trying to run the integration. More catchy short description.
  • May 30, 2024 (Rude) First revision

API used by this tool